PARENTS: FOCUS MORE ON 21ST-CENTURY SKILLS
SCHOOLS MUST DO MORE TO PREPARE STUDENTS FOR INFORMATION-AGE CAREERS, SAY RESPONDENTS TO A NATIONAL ED-TECH SURVEY
28 / 12 / 09
SOURCE : WWW.ESCHOOLNEWS.COM


Although parents, K-12 students, and educators agree that using technology is essential to learning and student success, parents are largely dissatisfied with the technology skills their children are learning in schools, according to a new analysis of survey data released Oct. 29 by the nonprofit Project Tomorrow and Blackboard Inc.
 
According to the survey data, only one-third of parents and 40 percent of students in grades 6-12 believe that schools are doing a good job of preparing students for the 21st century. In contrast, more than half of principals surveyed believe they are doing a good job of preparing students. 
 
"The disconnect between educators and parents reveals the need for schools to improve the integration of technology into the learning environment and students' learning experiences," said Julie Evans, CEO of Project Tomorrow. "Parents do not feel that schools are effectively preparing students for the jobs of the 21st century, and [they] view technology implementation as essential to student success."

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CAN GAMING CHANGE EDUCATION ?
22 / 12 / 09
SOURCE : WWW.ESCHOOLNEWS.COM


As video games continue to permeate our culture, schools and students are increasingly interested in using video games for learning. This interest has prompted universities and neurologists to explore what makes a successful educational game, what the current barriers to adoption are, and how gaming as a whole affects the brain.

According to a recent paper by the Massachusetts Institute of Technology (MIT), games, when developed correctly and used appropriately, can engage players in learning that is specifically applicable to school curriculum—and teachers can leverage the learning in these games without disrupting the worlds of either "play" or school.

"Moving Learning Games Forward: Obstacles, Opportunities, and Openness," by Eric Klopfer, Scot Osterweil, and Katie Salen of the Education Arcade, an MIT research division that explores games that promote learning through play, explains why educational games have seen an increase in popularity: mainly owing to the advances in consumer games.

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